Prodeus the first-person shooter of the past, is recreated using modern rendering methods. It has AAA quality , while retaining the technical limitations of old hardware.
Concentrate on the most impressive visual effects.
Incredible dismemberment technique
There's no limit to blood!
Gameplay: Fast pace action
Hellish destruction
A lively soundtrack
Combat scenarios that are intense and convincing
Weaponry that is heavy-duty
There are many hidden secrets that you will find out
Replayability:Continuous support
User generated content
Easy to use, level editor
Jason Mojica and Michael Voeller from Bounding Box Software are developing Team:Prodeus. They've worked together working in FPS development for over 25 years, and have a wealth of experience as free-lance artists and designers.




